Track & Play – User Manual

for the app “TAP – Track & Play”
Last updated: October 2026

This manual explains how to use Track & Play (TAP), the app for tracking and analyzing your own Magic: The Gathering games. It is aimed at newcomers as well as at people who already use the app, since it also introduces new features.



1. Getting Started

The very first time you launch Track & Play, a short setup dialog appears:

  1. Choose the scope: “Just me” (the simplest option – only your own games are tracked) or “Players / groups too” (you can additionally create and follow other players and playgroups). You can change this setting at any time later with the “Track players” switch on the Home tab.
  2. Enter your name: Under “What should we call you?” you set your own player name. From then on, this player is the “me player” that all statistics refer to.
  3. Optionally create a first playgroup, if you chose “Players / groups too” in the first step.
  4. Finish with “Done” – the main view opens afterwards.
App setup App setup
Click an image to enlarge it.

2. Navigation – the four main sections

After setup, the main view opens with a navigation bar at the bottom of the screen containing four sections (tabs):

Start screen

3. The Home Tab

The Home tab is the central starting point and shows at a glance:

Random deck – “Which deck do I play today?”

The “Which deck do I play today?” card takes the decision of which deck hits the table today off your hands. Tapping “Random deck” picks one of your own decks. This works in two steps:

  1. Filter: Only your own, non-archived decks are considered – decks belonging to other players and archived decks are never picked. The card’s filters let you narrow this selection down further:
    • Bracket (the deck’s power bracket),
    • Deck type: Precon, Upgraded (an upgraded precon) or Homebrew,
    • Proxy status: original decks only or decks with proxy cards.
    Only decks that match all the selected criteria remain. If not a single deck matches the selected filters, the “Random deck” button is disabled until the filters are loosened enough that at least one deck remains.
  2. Roll: One of the remaining decks is drawn purely at random. Every deck has exactly the same chance – there is no weighting, for example by when a deck was last played, how high its win rate is or how it was rated. With five matching decks, each one therefore has a chance of exactly 20 %.

The drawn deck is shown by name below the button and stays there until you roll again. Important: changing the filters does not automatically re-roll. The filter only determines which decks the next tap on “Random deck” draws from – the previously drawn deck stays visible until then, even if it no longer matches the new filter.

Since every tap draws independently, the same deck can come up several times in a row. If you want a different deck, simply roll again.

Below that are two collapsible cards:

Shortcuts on the Home tab More options on the Home tab

4. Managing Decks

The Decks tab is where you manage your own decks:

Deck list New deck form

5. Recording a New Game

A new game is started with the “+” icon on the Games tab.

Games tab with the “+” icon for a new game

There are two fundamentally different ways to do this, which you can switch between at the top of the screen:

Regardless of the mode, you first set:

You are always included: In every new game, your own player (the “me player” from setup) is already entered as a participant – but without a deck yet, which the hint “No deck selected yet” points out. You pick the deck you played via the deck icon in your row. If you don’t want to record a specific deck, you can also choose “Don’t specify a deck” there.

New game with your own player, no deck selected yet Selecting your own deck

Known and unknown players:

“Add unknown player” dialog

If “Track players” is disabled, opponents are therefore always added as unknown players.

Turn order: Using the “Start” field with “−” and “+”, you set for each participant at which position in the turn order they start. The starting position is used in the statistics (comparison by turn order, see chapter 9) and, when tracking live, by “Arrange automatically” for the seating layout.

When adding a game manually, the following are added: the date of the game, optional notes, a rating of your own deck’s performance (1–5 stars), each participant’s placement and number of mulligans, as well as marking a draw or the winning team (in Two-Headed Giant) or the winner (in Archenemy: the archenemy or the team).

New game in “Add manually” mode with date, notes, deck rating and placement

When tracking live, you set instead: the starting life totals (in Archenemy separately for the archenemy and the team), optionally the Planechase add-on module for this one game, and the table layout – it determines on which side of the table and in which orientation each participant’s life tile is shown later when the device lies flat on the table. Tapping a name changes the assigned side; the “Arrange automatically” button distributes the seats clockwise according to the turn order.

Finish with “Save manually” or “Start live tracking”.

Participant list with your own player and three unknown players

6. Live Tracking During the Game

The live view is designed for landscape use while the device lies flat on the table – each participant gets a tile facing their side of the table.

Live view in landscape with four life tiles
Red: problem marker Blue: commander damage Green: Wheel of Chaos (if enabled)

Changing life totals:

“Change life” dialog with quick values and loss/gain toggle

Other elements on each tile:

“Commander damage” dialog for one participant

At the start of the game, a dialog asks for each participant’s number of mulligans.

Mulligan prompt at the start of the game

Further actions at the bottom of the live view: “Spin wheel” (Wheel of Chaos, only if enabled), “Change plane” (Planechase, only if enabled) and “End game”.


7. Ending and Scoring a Game

“End game” opens a dialog for recording the result:

Finish with “Confirm”. If placements are still missing, the dialog points this out (“Please assign a placement to every participant.”). Afterwards – if life total histories were recorded during the game – you are asked whether this history should be saved permanently (see the history chart in chapter 8).

“End game” dialog with deck rating and placements “Save life history?” prompt after ending the game

8. Game History and Detail View

The Games tab shows all recorded games in chronological order, grouped by year and month – each with the number of games and individually expandable and collapsible. At the top, a search field lets you search the games by player, commander or deck, and you can filter by game mode. Tapping a game opens the detail view with:

The pencil next to a participant lets you correct details afterwards, such as a misspelled name or a deck or color identity that was selected incorrectly at the start. The QR icon at the top right lets you share the game and its data with others.

Game history with search, mode filter and monthly overview
Game detail view with participants, placements and commander damage Game detail view with life history chart

9. Statistics

The Statistics tab brings together all analyses of your games. At the top, you can narrow the selection by game mode, time span and (with player tracking enabled) group – all of the following values always refer only to the current selection.

Key figures row: win rate, number of games, longest win streak.

Results: a donut chart showing the split into wins, losses and draws, plus the draw rate below it as a separate figure (how often a game ends in a draw, independently of the general win rate, which counts a draw as a non-loss).

Score: the same personal value as on the Home tab (0–100, with a rating such as “Outstanding”), but calculated only from the games in the current selection. The calculation itself is identical; only the games included change (see “How the score is calculated” for details).

Activity by month: a line chart showing how many games were played in each month.

Further detailed figures (each only visible when there is data for it): average game duration, average placement, average number of mulligans including win rate with/without mulligan, average deck performance rating, commander kills dealt/taken, First Blood (how often you took the first damage dealt, including a win rate comparison), “The problem at the table” (how often you yourself were marked as such at the moment of elimination, including a win rate comparison) and the comeback rate (wins despite critically low life totals).

Comparison overviews by color identity, turn order, game duration, deck archetype, deck build type, bracket, commander partner and deck ownership (own vs. borrowed deck) each show the win rate for the respective group.

Lending analysis: a separate analysis of how the win rate turns out when other people borrow and play your decks.

Statistics with filters, key figures and results donut Statistics: score and activity by month Statistics: win rate by turn order and game duration

How the score is calculated

The score is based on the Elo system known from chess, but deliberately simplified: only you get a rating. Other players have no rating of their own – they only count indirectly through the number of participants in a game.

Which games count? Only completed games. Ongoing or unfinished live games are never included. On the Home tab, all completed games are taken into account; on the Statistics tab, only those that match the selected group, game mode and time span (All time, 1 year, 6 months, 30 days).

Step 1 – rate the result of each game. Each game gets a result value between 0 and 1:

Step 2 – adjust the rating. Everyone starts with the Elo starting rating of 1500. The games are processed in chronological order. Since the actual strength of the opponents is unknown, an average opponent is always assumed, against whom you would expect a result of 0.5. Per game, the rating then changes by 32 × (result − 0.5):

Every game counts equally, no matter how long ago it was played. If you want to see how things have been going recently, narrow the time span on the Statistics tab (e.g. to 30 days).

Step 3 – convert to 0 to 100. The rating is converted into a value from 0 to 100 using the standard Elo formula. It can be read as your estimated chance of winning in percent against an average opponent. The starting rating of 1500 gives exactly 50. Some examples:

RatingScore
130024
140036
150050
160064
170076
180085

After a single win, the score is therefore 52 (rating 1516). The more games you have played, the further it can move away from 50.

Rating label: In addition to the number, a rating label is shown:

ScoreRating label
85 – 100Outstanding
70 – 84Very strong
55 – 69Strong
40 – 54Average
0 – 39Room for improvement

What is not included: deck strength and bracket, who exactly was at the table, mulligans, life history, commander kills and achievements. The score rates only the result (placement or win, loss or draw). Because only you get a rating, it is a purely personal value. A comparison or ranking between players is deliberately not intended.


10. Achievements

Under “Your recent achievements” on the Home tab (link “Show all”), the full Achievements overview opens with all available badges, grouped into categories: win streaks, games played, wins, color champion, weekday streaks and special. Badges you have not yet earned are also shown (grayed out) so you can see what is still left to achieve.

At the top, the overview shows how many achievements you have unlocked in total (e.g. “21 / 89 achievements unlocked”), and each category shows its own progress (e.g. “Win streaks (2/4)”). Below unlocked badges you’ll find the date and – for achievements that can be earned several times – how often they have been earned.

Achievements overview with unlocked and grayed-out badges

11. Players and Groups

This section is only available when the “Track players” switch (Home tab → More options) is enabled.

Overview of playgroups Group details with member list

12. Add-on Modules: Wheel of Chaos, Archenemy Schemes, Planechase

Three optional add-on modules can be enabled independently of each other on the Home tab under “More options”. When a module is active, a matching setup entry appears in the shortcuts, and the corresponding controls appear in the live view:

Wheel of Chaos in detail:

Setup: Under “Manage Wheel of Chaos”, you define how the five colors are distributed on the wheel (e.g. each color twice) and which challenge is assigned to each color. If a color appears several times on the wheel, it always triggers the same challenge. The wheel has five stages, each of which can be edited on its own tab; stage 1 applies at the start of every game. The challenges are just display text that you carry out yourselves at the table. The idea for the Wheel of Chaos comes from “herumkommandiert” (Twitch and YouTube).

Manage Wheel of Chaos: color distribution and challenges per color

In the game: “Spin wheel” in the live view opens the wheel of fortune at the current stage. After spinning, the color landed on is shown with its challenge, which you confirm with “Next”; “Spin again” spins the wheel once more. The stage increases automatically once the wheel has been spun as many times as there are players in the game – i.e. as soon as, in theory, everyone has spun once. Since the app cannot tell who is spinning, it only counts the number of spins for this.

Wheel of Chaos wheel in the live view Wheel result with the challenge for the color landed on

Archenemy schemes in detail:

Setup: Under “Set up Archenemy schemes”, choose “All sets” or “Specific sets” and tick the sets you want. “Sync now” downloads the scheme cards of the selected sets from Scryfall and stores them locally – after that, drawing during live tracking also works without an internet connection.

Set up Archenemy schemes: set selection and sync

Drawing a scheme: In the live view, the archenemy’s tile has an additional green scheme icon in the corner. Tapping it draws a scheme card from the selected sets.

Live view in Archenemy mode with the scheme icon on the archenemy’s tile

Display: The drawn card is shown large and facing the archenemy’s side of the table, together with its name and card type (e.g. “Ongoing Scheme”). “Resolved” completes the scheme and closes the card. Ongoing schemes can instead be kept in play with “Keep open”.

Drawn scheme card with the “Resolved” and “Keep open” buttons

Ongoing schemes: Schemes kept open appear as an additional icon on the archenemy’s tile; a number on the icon shows how many are currently open. Tapping it opens the “Open ongoing schemes” list with all currently active schemes.

Archenemy tile with the icon for open ongoing schemes “Open ongoing schemes” list

Planechase in detail:

Setup: Under “Set up Planechase”, choose “All sets” or “Specific sets” and tick the sets you want. “Sync now” downloads the plane and phenomenon cards of the selected sets from Scryfall and stores them locally.

Set up Planechase: set selection and sync

In the game: Planechase is enabled when creating a game with the switch “Use plane/phenomenon cards for this game” (see chapter 5). In the live view, the current card then lies in the middle of the table; “Change plane” reveals the next card.

Planechase card in the live view

13. Exporting, Importing and Backing Up Data

Export data: category selection, share or save to folder Import data: choose file, scan QR code or restore from backup

14. FAQ

I didn’t track life totals live during the game – can I still record the result?
Yes, via “Add manually” when creating a new game (see chapter 5). You can enter the result, placements and mulligans afterwards; only the minute-by-minute life history is missing.

How do I change my own player name or see my decks?
Via the player detail view of your own profile, reachable from the Decks tab (you can also rename yourself there at the top right).

Does the random deck favor decks I haven’t played in a while?
No. All of your own decks that match the selected filters have exactly the same chance of being drawn – regardless of last game, win rate or rating (see chapter 3).

Why does the score on the Home tab show a different value than in the statistics?
The Home tab always uses all completed games, the statistics only those that match the selected filters (group, game mode, time span). The calculation is the same (see chapter 9).

I only play for myself – do I need groups/players?
No – if “Track players” is disabled (the default when choosing “Just me” during initial setup), all related parts of the interface disappear completely, without losing any features that relate to your own games.

Where is my data stored?
Exclusively locally on your own device. For transferring it to a new device or as an additional backup, see chapter 13 (export/backup).


This manual is continuously updated as new features are added. Feedback and questions are always welcome – just pass them on to the developer.